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- on exitFrame
- set userLoc to point(the mouseH, the mouseV)
- repeat with x = 29 to 34
- if the type of sprite x > 0 then
- set spriteRect to rect(the left of sprite x, the top of sprite x, the right of sprite x, the bottom of sprite x)
- if inside(userLoc, spriteRect) then
- set x to 1000
- exit repeat
- end if
- end if
- end repeat
- if x < 1000 then
- go("Main, No Loops")
- end if
- end
-